#include <animationmanager.h>
Public Member Functions | |
animationManager () | |
~animationManager () | |
Static Public Member Functions | |
static osg::Node * | revoluteNode (osg::Node *node, osg::Vec3 animCenter, float roll, float radius, double looptime) |
Static Private Member Functions | |
static osg::AnimationPath * | createAnimationPath (osg::Vec3 animCenter, float roll, float radius, double looptime) |
Definition at line 34 of file animationmanager.h.
animationManager::animationManager | ( | ) |
Definition at line 25 of file animationmanager.cpp.
animationManager::~animationManager | ( | ) |
Definition at line 30 of file animationmanager.cpp.
osg::Node * animationManager::revoluteNode | ( | osg::Node * | node, | |
osg::Vec3 | animCenter, | |||
float | roll, | |||
float | radius, | |||
double | looptime | |||
) | [static] |
Definition at line 59 of file animationmanager.cpp.
References createAnimationPath().
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osg::AnimationPath * animationManager::createAnimationPath | ( | osg::Vec3 | animCenter, | |
float | roll, | |||
float | radius, | |||
double | looptime | |||
) | [static, private] |
create an animation path
Definition at line 34 of file animationmanager.cpp.
Referenced by revoluteNode().