src/animationmanager.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2007 by MiTcX   *
00003  *   m.i.t.c.h@free.fr   *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 #ifndef ANIMATIONMANAGER_H
00021 #define ANIMATIONMANAGER_H
00022 
00023 #include <osg/PositionAttitudeTransform>
00024 #include <osg/ShapeDrawable>
00025 #include <osg/MatrixTransform>
00026 #include <osg/Transform>
00027 #include <osg/Geode>
00028 #include <osg/Node>
00029 #include <osg/Sequence>
00030 
00034 class animationManager{
00035         public:
00036                 animationManager();
00037         
00038                 ~animationManager();
00039                 static osg::Node * revoluteNode(osg::Node * node,osg::Vec3 animCenter,float roll, float radius, double looptime);
00040     
00041         private :
00043                 static osg::AnimationPath* createAnimationPath(osg::Vec3 animCenter, float roll, float radius, double looptime);
00044 
00045 };
00046 
00047 #endif

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