#include <vector>
#include <openalpp/alpp.h>
#include <osgAL/SoundNode>
#include <osgAL/SoundRoot>
#include <osgAL/SoundManager>
#include <osgAL/SoundState>
#include <osgAL/OccludeCallback>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Vec3d>
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osgUtil/Optimizer>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
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Data Structures | |
class | SoundManager |